← Back to Code Tables

Hollerith Punched-Card Code

Decode the 12-row punch patterns on an IBM-style card: A–Z and 0–9, shown as actual column diagrams.

A–I use the 12 zone, J–R use the 11 zone, S–Z use the 0 zone (with rows 2–9); digits punch their own row.

Complete reference chart

36 entries
A
12110123456789
Punch 12–1
B
12110123456789
Punch 12–2
C
12110123456789
Punch 12–3
D
12110123456789
Punch 12–4
E
12110123456789
Punch 12–5
F
12110123456789
Punch 12–6
G
12110123456789
Punch 12–7
H
12110123456789
Punch 12–8
I
12110123456789
Punch 12–9
J
12110123456789
Punch 11–1
K
12110123456789
Punch 11–2
L
12110123456789
Punch 11–3
M
12110123456789
Punch 11–4
N
12110123456789
Punch 11–5
O
12110123456789
Punch 11–6
P
12110123456789
Punch 11–7
Q
12110123456789
Punch 11–8
R
12110123456789
Punch 11–9
S
12110123456789
Punch 0–2
T
12110123456789
Punch 0–3
U
12110123456789
Punch 0–4
V
12110123456789
Punch 0–5
W
12110123456789
Punch 0–6
X
12110123456789
Punch 0–7
Y
12110123456789
Punch 0–8
Z
12110123456789
Punch 0–9
0
12110123456789
Punch 0
1
12110123456789
Punch 1
2
12110123456789
Punch 2
3
12110123456789
Punch 3
4
12110123456789
Punch 4
5
12110123456789
Punch 5
6
12110123456789
Punch 6
7
12110123456789
Punch 7
8
12110123456789
Punch 8
9
12110123456789
Punch 9

Reading the holes

A code column has positions 12, 11, 0, 1, 2, …, 9. Dark bars represent holes. For example, A is 12+1, R is 11+9, S is 0+2, and 7 is the hole in row 7.